

If any council laws are active, there will be some vassals. With council power abolished, the whole nation will stay independent. With Conclave enabled, this is tied to a realm's council power.With Minimal Crown Authority (Autonomous Vassals), kingdom-level vassals and duke-level vassals will become vassal states rather than integrated into the whole realm.Without the DLC though heresies will be only be converted if they have overtaken their parent religion in the game. With the Sons of Abraham DLC all heresies will also become unique religions.Hellenics also have their own unique religion.Zoroastrian nations continue as their EU4 equivalent unreformed Zunists become Zoroastrians.Most Unreformed Pagans become Animists, however CK2's Tengri nations will continue to be Tengri in EU4.Reformed Norse can also choose their own personal deities. Reformed Pagans all have their own unique religions in EU4.Economic view in CK2 gives a preview of the probable development in the export. Provinces convert to a dynamic amount of development, depending on total income generated by holdings in corresponding provinces in CK2 (as of CK2 2.7.2).With Sunset Invasion active, The Inca and Aztec empires will have the High American tech group, as well as large empires in the New World.

Unique national ideas for Aztec, Hashashin, Inca, Israel, Jomsvikings, Karlings, Knights Templar, and the Roman Empire.It is recommended to pick a nation, start a game, and immediately save and restart back to the screen that lets you select a nation in order to have the actual generated ideas appear). Nations without equivalents gain randomly generated ideas (though at the moment there appears to be a glitch where generic national ideas appear on the launch screen, as it seems ideas are only generated upon first launch of a game using the generated mod. Nations that have an equivalent in EU4 gain their national ideas.Flags are carried over for the nations as well for CK2 nations that have no equivalent in EU4. Dynamic country tags are created for CK2 realms without equivalents in the base EU4 game.A CK2 save (from any year) is turned into a mod for the EU4 start-date of 1444, allowing the player to continue on to 1821.
