If your main character is a Consular, or you have Kreia along, you should be able to stun the lot of them with Insanity, Force Wave, or Stasis Field and then proceed with the killing. You only need to clear out two rooms here: the Sparring Room, and the room immediately to its west.
As the last hope of the Jedi, you must lead a band of freedom fighters in an epic struggle to save the galaxy.
These are not bad purchases if you simply cant find something worthwhile on the Feats list, especially for Soldiers, who will usually have very few skill points to allocate at each level-up, and who gain Feats at a more rapid pace than the other classes. You can also find a Field Survival Pistol and some droid armor by examining the crates here the latter is located in a locker which is unlocked by the key you found on the body earlier. Star Wars: Knights of the Old Republic II - The Sith Lords, Allows use of weapon type with no penalties, Successful hits with weapon type gain +2 damage, Attack penalties: -6 (main hand) / -6 (off-hand), Attack penalties: -4 (main hand) / -4 (off-hand), Attack penalties: -2 (main hand) / -2 (off-hand), When you take 20 or more damage, the damage from 21 and above is reduced by 10%.
The Treat Injury skill simply adds itself to the amount of Vitality you would normally gain from a medpac this amount can be further increased by using advanced medpacs or life support packs. Luckily, youll get to your destination before you get shot down this time, but youll have to face off with no fewer than three HK-50 model assassin droids as soon as you crawl from the wreckage. Let the Force guide your hand as you welcome the long-awaited return of the Jedi Exile.